![]() ![]() "Then we thought it would be great to get him to actually draw the game's backgrounds in pencil. "Fuelled by those bacon sandwiches, Dave would design the characters and turn them into sprites, under the guidance of animator Steve Oades, who was an absolute genius," says Cecil. The only game I've ever played with any kind of skill is Tetris, which gives you an idea of my shallow immersion in them." He's a qualified doctor, but he does a gaming podcast called Big Red Barrel. "He'd keep me up to date with what was going on in games, and to this day he's still involved in them. "Around the time of Beneath a Steel Sky he would have been at a prime gaming age," he says. The games industry was unknown territory for Gibbons when he started working with Revolution, but he had some experience with the medium through his son. I was working with people whose company I enjoyed, and whose creativity I was excited by, and I was being well paid for it." "It was far in excess of what I was going to ask for," he says. Gibbons spoke with Virgin to work out a deal, but before he even got the chance to tell them how much he wanted to be a part of the project, they made him a much bigger offer. Having met Charles and subsequently his team, I thought, yeah, we could have some fun here." If you can work with friends, and you get each others' creative juices flowing, that's the best of all possible worlds. "I was looking for something interesting to do after the success of Watchmen, and I've always loved the idea of collaboration. "It was still a bit grim, but at least it had central heating. "Beneath a Steel Sky was funded by Virgin, so we were able to move to a bigger office in Hull-this time above a fruit machine arcade," Cecil remembers. Along with Cecil there was Noirin Carmody, who had been in charge of the Sierra brand at Activision Tony Warriner, who worked with Cecil at a company called Artic Computing and Warriner’s friend, Dave Sykes, who wrote code for an aeronautical software company. When production began, there were only four people at Revolution. So what we wanted to do was create something that juxtaposed serious with fun." "God, they took themselves so seriously," says Cecil. The original idea for Beneath a Steel Sky was a response to some of the adventure games being created by Sierra at the time-particularly King's Quest. And that was the beginning of Revolution."Īfter the success of the studio's first project, Lure of the Temptress, Revolution was ready to make its next game. So we either had to have the heater on, in which case we had to open the window, which made it even colder. "The problem was, it wasn't a very good one, and it gave out terrible fumes. His comic book, inspired by the game itself, is included to complete the content.Related: 10 Classic Games You Can Play For Free On Your Computer Over 100 locations designed and art directed by award-winning comic book author Dave Gibbons (Watchmen fame). Maybe.įeaturing Revolution's Software innovative Virtual Theatre system, Beneath a Steel Sky is a gripping science fiction point and click adventure game in the cyberpunk genre. Under the claustrophobic lid of a steel sky.įrom the pit of the industrial level to the belly of commercial sector, to the spheres where the rich and powerful play. All man's social problems are coming to a boil. and discover the sinister truth behind his abduction. Alone, save for a robot circuit board, Foster must fight for survival. while the corrupt, covetous and rich lie underground, shielded from all pollution. Robert Foster is an innocent outsider stranded in a vast city where oppressed civilians live and work in soaring tower blocks. ![]()
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